Game
The Lost Ones 1: Treasure Island

4 years ago

Whoa an actual gameplay screenshot! + Progress


Well wouldn't ya believe it? An actual screenshot of gameplay from the game! The last one which existed was from weeks ago before the GUI got updated, and this is how far we've come so far!

A night 2 test build had been sent out to the team to test out Mickey and Donald's AI, so far some good response! Some bugs here and there but obviously that'll occur and will be fixed. (Oswald hasn't been done yet but renders have started though.)

What's to come?

So I do hope to at least get a 2 Night demo out soon for everyone to try out and see how the game functions from your POVs, but in case you guys aren't aware of what's to come, here's what to expect:

  • Skins: Yup! With this being my last FNaTI game (well, kinda.), I'm introducing skins that'll be Custom Night only that will be unlocked through Challenges. With possible remade designs from previous projects, or even some from a certain other FNaTI game 👀

  • Pirate Caverns: Kind of obvious that this'll be introducing the Caverns, but this version we aim on different style of gameplay along with an additional minigame that we hope that will go well!

  • Pre-Rendered Cutscenes: For those who didn't play The Lost Ones 2 Remastered in that game I introduced something I never involved in my projects before, pre-rendered cutscenes with voice acting and what not to make the game stand out more! Defo something I look forward to be doing.

  • Different variations of Calls: So obviously imma need to describe this the best I can. Like the demo of TLO:FNaTI R released, the calls in that game allowed you to ask the caller 3 different questions to get an answer from, which we aim on bringing back into this game

A lot is planned for this game, and I hope to do it to the best of my abilities with the team!



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