I built this one pretty quickly, —actually it’s been my original intent to update this game in small increments. Sort of like automatically uploading a nightly build. Sometimes, or often times, I set goals for myself between builds, and I accomplish those goals either sooner than I expected or longer than I expect.
Before playing this game, keep in mind that it’s in a VERY early stage of development. I would prefer it if you withheld from rating it until there’s more substance.
Version 8 ——————————————————————————————————-
GRAPHICS
-Gave the doorknobs smoother texturing.
-Modified the house's exterior appearance a bit.
-Cleaned up some messy vertices on the walls.
-Fixed the missing texture on top of cabinet doors. (Finally!)
-Added glass to all of the other windowframes.
-The mesh for your torso is now textured/
-Some decoration added here and there.
GAMEPLAY
-Removed the subtitles text that was there initially. It's only purpsoe was for me to prototype my subtitle sequencer. Directions like that will never be present in the final game.
-Veering off course now actually kills you. In the future, there will be a warning before you are killed. I just wanted to see the game over screen working in action.
UNDER THE HOOD
-Several objects have been combined into just one mesh per group, which should slightly improve performance on low-end machines.
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