In my time of game developing (5 years) I've worked on other projects and only made 3. I am a type of person to have an idea and scrap it months later which I did with this game. Fatal Delight had 2 builds. In the early 2024 build I've had many scripts but later scrapped them.
2022 build (Old)
The 2022 build was a "phasmophobia" type point n click fnaf fangame where you had ghost equipment and you had to find the ghost and certain animatronics would be active. I was planning the ending to be nearly impossible to finish. I had a big team and barley anyone worked on it, I get some of them were busy but some of them I don't understand why work on a game if you're not interested in? I was also working on another big project "Condemned X" with many big developers but then I later canned it after controversy with other developers and myself and my fangame events (many other issues) then I focused on Fatal Delight and I focused my time on it since then.





2024 build (Current)
The 2024 build is what I have currently a story driven, free roam fnaf fangame that has a total playtime of 2 hours. Half of the game is finished and there is still a lot to code and build. I'm not going to say much of what is currently going on but you will love it all I will say is March is a big month for this game. Fatal Delight will never be canned as long as im working on it, it will release. Do not expect a release anytime soon though as I refuse to release a buggy mess, there currently is optimization issues and other small bugs. I'm taking them out while working.



(Some of these are older in game screenshots)
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