Ok so why was FlappyBird a succesful game when it used very basic uninspiring graphics and a simple physics scheme?
I think it was the challenge factor similar to when a kid tries to catch a water balloon without popping it or carry an egg on a spoon without dropping it while racing against other people.
FlappyBird required no fancy controls and just one finger and no one had an advantage. Even well seasoned gamers suck at FlappyBird.
Anyone could pick up FlappyBird and immediately play without reading any rules or learning commands. Just tap the bird dummy!
So I am interested in capturing that involvement but I want the game to be a little deeper with a goal in mind and so I designed BrambleBird which allows the player to be challenged by the phyics of keeping the bird in the air but also to strategize how to get bonus food while avoiding obstacles.
In BrambleBird you have to calculate angles and gravity visually so that you land on a food item at the right height and angle so you can recover quick enough to make it over an obstacle and line yourself up for the next plunge. That is more complicated and requires a higher level of thinking and becomes more puzzle/strategy involved.
So please give my game BrambleBird a try and see if you like it!

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