4 months ago

Wip.

CHECK THE ARTICLE, THERE'S IMPORTANT STUFF!!!


So, basically, as in Stickman Adventure, i want to add the Gamepad support. But i don't really wanna use the Input Manager for online, tho it's good. You may ask logical question: why??? Well, lets say, my game, even in pre-alpha, is still have too much memory to handle, so i don't wanna add more of it. Plus i wanna have ability to change my code.

So, i, the complete dumb ass, gonna make my OWN input detectot, that will allow me to manually read what device i'm using.

Wish me luck in programming that shit!



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So, right now i'm recoding (or remaking, whatever) the engine i had in my SFML version of TETROID.

Honsetly, it's kinda tuff, but since then i've lernt some C++ more, i think i can deal with that.

Making game on sdl2

My game in 50 seconds #indiedev #Gamedev #steam

I've created a new form of parkour in Weefager! What do you think?

Красиво.

Update of my game/game engine!

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

Small music for project i'm working on.