22 days ago

Wip.

CHECK THE ARTICLE, THERE'S IMPORTANT STUFF!!!


So, basically, as in Stickman Adventure, i want to add the Gamepad support. But i don't really wanna use the Input Manager for online, tho it's good. You may ask logical question: why??? Well, lets say, my game, even in pre-alpha, is still have too much memory to handle, so i don't wanna add more of it. Plus i wanna have ability to change my code.

So, i, the complete dumb ass, gonna make my OWN input detectot, that will allow me to manually read what device i'm using.

Wish me luck in programming that shit!



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So, i have started thinking about changing my collision system from objects to tiles, due it takes less memory to run it.

But i kinda don't know, due my game has moving platforms and etc., but i'll try to find the solution.

So... We ARE going to play, or not?

I'm waiting, y'know?

Made a level switching system for my game!

My game in 50 seconds #indiedev #Gamedev #steam

So, i finally managed to make +- normal system, that handles everything, and ALSO it's much easier than Input Manager.

I've created a new form of parkour in Weefager! What do you think?

Making tiles like in 90-es

well dammit.

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

check this shi out