Development in Low level gamedev

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So, right now i'm recoding (or remaking, whatever) the engine i had in my SFML version of TETROID.
Honsetly, it's kinda tuff, but since then i've lernt some C++ more, i think i can deal with that.

Loading...SDL time have came.
It looks like shit actually.
Hey guys, i have a question.
Should i add the Tetris level into TETROID?
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New enemies' sprites!
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