Yes, you read that right!
Dannie's: Chapter One(I'll be referring to it as DCO) may have AI that responds according to your actions, all in Clickteam Fusion 2.5!
Firstly, let me give you the information that DCO is now out of development hell. I will take my time to release it.
Here's a picture of the office I started working on today:
Now, the AI.
As it was said on the game page(and my website), this game may have AI that tries to actively sabotage what you're doing, while trying to get to you as well.
How would this work?
Here's how it works in my head:
There are three hiding spots in the DCO office - One under the desk, one in the closet, and one behind the curtains.
If you used hiding too much, for example, and when the animatronics got into your room, and didn't find you anywhere, they might get suspicious and check one of the hiding spots.
Another example:
If you used a camera too much to look at a certain animatronic that I won't be naming right now, they would break the camera, forcing you to use a gameplay mechanic to fix it.
What do you think about this idea? Would it work out?
Cheers,
Donutz/IDZMN
The game: https://gamejolt.com/games/dannieschapter1/728919
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