2 years ago

Wishing each and every one of you a joyous and prosperous New Year!


As we embark upon the first day of January, the commencement of the inaugural month in the year 2024, I extend my heartfelt hopes that this year unfolds with unparalleled greatness for all of you. May the canvas of 2024 be painted with moments of success, happiness, and fulfillment.

Reflecting on my own journey, there may not be many noteworthy developments on the professional front to share at the moment. However, in the spirit of camaraderie and shared interests, I am delighted to offer something that might pique your curiosity I've curated a collection of aesthetically pleasing wallpapers. Should you find yourself intrigued, feel free to explore and adorn your digital spaces with a touch of visual delight.

Once again, a very Happy New Year to each member of this wonderful community. May the days ahead be filled with exciting opportunities, meaningful connections, and achievements that surpass your wildest expectations! Cheers to an extraordinary 2024!



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:D

I'm so sorry to all European people here (6:13 in the morning here btw)

Man i love how i'm supposed to work on my own game. and somehow end up in situations where i'm working on something completely different.

Not a dev update. Just felt like buying a fishing rod and bringing it to work.

i don't quite have the full month figured out schedule-wise as of the time of this scheduled post, but let's see how we can improvise.

it's Circus Baby time

(kFNaF is a FNaF AU featured on the Klunssite)

History has a tendency to repeat itself, doesn't it, @DenverDSnail ?

Something answers when you scan. 2027. #FNAF #fnaffangame

The page is back!!!!

Happy birthday ONATOL! I don't have much to show, but here's some renders for my next game!

SoOOo00ooo I did that Color wheel Doohickey Thingy...

Wish everyone a Faz-Amazing rest of their day and year too <:3

Hi everyone! I wanted to share some screenshots of my latest fun project a revamped version of my first game. I've added enhancements and fixed some issues. Check out the progress below and feel free to share your thoughts and suggestions in the comments!