A Quiet House in Flatbush is set in 1992 Brooklyn. You play a young woman abducted on her walk home through Flatbush, waking up in a dungeon beneath a house in Albemarle Terrace — a real hidden enclave.

The house belongs to a killer. The game is about surviving it. That's the surface.

Beneath the surface:

This is a game about what it means to confront the situation at hand rather than look away.

The player who pays attention will find that the house is not just a place to survive. It is a portrait of a person, assembled piece by piece.

Vibe:

The vibe, graphics and atmosphere of the game is inspired by the PS1 era as well as the 80s era of slasher films.

The soundtrack & FX is made purely on analog equipment by Tater Andersson.
Capturing the essence of John Carpenter's synth work as well as being influenced by Oslo's noise underground scene in Norway.

GAME IS CURRENTLY IN DEVELOPMENT.
Demo TBA



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Logo is now created! Handdrawn by Tater Andersson who is also the creator of the official soundtrack for the game. Website has been updated with a glimpse of nostalgic-core! Our website is aimed to be fun and interactive! https://www.forkroadgames.com/

As we are currently developing a demo for download! we decided to give you a "snake edition" of our game. Give it your best and add your score! https://www.forkroadgames.com/snake

I just got back from GDC!

Bandana Dee the Dream Friend

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In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

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Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Shuiro Haname. #Commission

Commission for @ShuHaname

Alone Together....

not the greatest house, but it's a house! :D