Game
Witch Blast
11 years ago

Witch Blast 0.7.5 released!


This update features the 2 players mode, a new UI, the new scoring system and display and more (see changelog).

Changelog

  • ADD 2 players mode

  • ADD Score display in game

  • ADD New game and pause UI

  • ADD Player scores are shining in score screens

  • ADD German, Spanish and Russian translations

  • ADD Mouse support for using/dropping consumables and switching bolt type

  • ADD Config option to turn off the pause while losing the focus

  • ADD Config option to turn off sprite batching of particles

  • ADD Config option to decrease lifetime of particles (for old computers)

  • ADD Potion description in the pause screen

  • MOD Sausages can now be killed in one shot (standard damage)

  • MOD Lightning spell deals progressive damage (5 dam in level 3, 6 in level 4, etc…)

  • MOD Increase of the divine protection duration

  • MOD Effect cooldown are now in the upper part of the interface

  • MOD Cooldown to pick up a potion we’ve dropped is now 5 seconds

  • MOD Explosive barrel is now red with an explosion symbol

  • MOD Some barrels are damaged at generation

  • MOD “Bomberman”-type rooms have always barrels at level 4 and above now

  • MOD Green blood and slime corpses have been desaturated for a better game visibility

  • MOD Level up divinity effect has been changed (was too close of the divinity intervention effect)

  • FIX Inputs are processed while the game window has no focus

  • FIX Doors don’t open when there is still spider webs in room

  • FIX Spider webs slow down some spiders

  • FIX Grid on walls

  • FIX The player effects (poison, slow, damage up, etc…) are not saved

  • FIX Bag appears only when the player has boots

  • FIX No door to secret room on loaded game

  • FIX Item order in the inventory

  • FIX It’s possible to let the player name blank

  • FIX It’s possible to drop potions we don’t have

  • FIX Closing the game in the pause screen don’t save the game



1 comment

Loading...

Next up

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Have a good Boi

Runestones: from concept to in-game model🗿

Just a Pico sprite

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Family band complete!

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Strange Umbrella

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.