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547
4 years ago

with a few hours of development I got the editor into an even better state

Also the Editor Interface is perfectly compatible with dynamic resolution size

Explanation of all the modes below


Select Tool - Select objects and view their properties

Move Tool - Move objects by increment, eg if increment is 1 the object will move by 1

Size Tool - Resize objects by increment

Texture Tool - Change the sprite of the object

Collision Tool - Add and remove collisions, customize the widths of x and z hitbox and length of y hitbox

Rotation Tool - Rotate objects by increment, only for the rotation tool the increment is multiplied by 10

Other buttons should be self explanatory



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Next up

Low pass

More sound design experiments

Headphones recommended

Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions

I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones

Something is wrong with my shockwave 2

Publicly releasing the car sound design project, you can customize pretty much everything

Enjoy

https://turbowarp.org/655174602?fps=60&limitless&size=720x480

Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while

(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)

1st project: racing project main/physics

2nd project: racing project map systems and that

Quiet video

Cont.

M79 Reload animation (as shown in the first image which is a gif), as well as M1911 Redesign and the Raygun. Also changed up the explosion effects to look more cartoony to fit with the style.

Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well

left/right arrows - move

spacebar - charge jump