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547
4 years ago

with a few hours of development I got the editor into an even better state

Also the Editor Interface is perfectly compatible with dynamic resolution size

Explanation of all the modes below


Select Tool - Select objects and view their properties

Move Tool - Move objects by increment, eg if increment is 1 the object will move by 1

Size Tool - Resize objects by increment

Texture Tool - Change the sprite of the object

Collision Tool - Add and remove collisions, customize the widths of x and z hitbox and length of y hitbox

Rotation Tool - Rotate objects by increment, only for the rotation tool the increment is multiplied by 10

Other buttons should be self explanatory



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A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this

Publicly releasing the car sound design project, you can customize pretty much everything

Enjoy

https://turbowarp.org/655174602?fps=60&limitless&size=720x480

This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system

Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm

https://scratch.mit.edu/users/PugTutor/

OCTOBER 13 2026

Cont.

SGI-STRIKE REMASTERED - WEAPON DEMO

Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well

left/right arrows - move

spacebar - charge jump

1st project: racing project main/physics

2nd project: racing project map systems and that

Quiet video

First Shockwave 2 project ever has been remade.

More sound design experiments

Headphones recommended