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547
3 years ago

with a few hours of development I got the editor into an even better state

Also the Editor Interface is perfectly compatible with dynamic resolution size

Explanation of all the modes below


Select Tool - Select objects and view their properties

Move Tool - Move objects by increment, eg if increment is 1 the object will move by 1

Size Tool - Resize objects by increment

Texture Tool - Change the sprite of the object

Collision Tool - Add and remove collisions, customize the widths of x and z hitbox and length of y hitbox

Rotation Tool - Rotate objects by increment, only for the rotation tool the increment is multiplied by 10

Other buttons should be self explanatory



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This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system

Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm

https://scratch.mit.edu/users/PugTutor/

Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions

I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones

New Shockwave 2 Optimization and Bug fix update Overhaul 1.4

Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well

left/right arrows - move

spacebar - charge jump

Something is wrong with my shockwave 2

Publicly releasing the car sound design project, you can customize pretty much everything

Enjoy

https://turbowarp.org/655174602?fps=60&limitless&size=720x480

My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source

The engine is way more bare and approachable while the unfinished game has more editor features

Have fun!

CB2 Ultimate is finally out! Read below for more info!

A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this