When Unity loads a scene, it goes through all references and loads them into memory. In my case all the audio/music files took a lot of space.
So I reduced the overall size of the files and changed the import settings. With that the loading times were eliminated. This video helped me particularly:
Here is my list of what you can do:
reduce size of scenes
use additional scene loading
use instances and dontdestroyonload
use only one scene
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