Game
Pixel Escape


5 years ago

With a lot frustration at first, I managed to reduce the loading times. If you want to know how I did it, check out the article...


When Unity loads a scene, it goes through all references and loads them into memory. In my case all the audio/music files took a lot of space.

So I reduced the overall size of the files and changed the import settings. With that the loading times were eliminated. This video helped me particularly:

https://youtu.be/T6Uag8VlMck

Here is my list of what you can do:

  • reduce size of scenes

  • use additional scene loading

  • use instances and dontdestroyonload

  • use only one scene



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