Next up
Back to working on this game, I've completed custom select screen, here's how it looks:
I forgot to measure maxed MPbar length when all MP extensions are collected before. It was too long and covered spell icon so I had to shorten it. These new shots show shortened starting MPbar for Magito and Dukuro.
Slow but sure, I'm still working on the game for Solo Dev jam.
Here are more early shots from the game:
Seal Island Intro! For #ScreenshotSaturday!
My game for Solo Dev Jam 5 has been shaping up nicely with levels, enemies and abilities.
Here are more early shots from the game:
I am making a game for Solo Development Marathon Jam 5.
Here are some early shots from the game:
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.












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