Game
Robo Magi


5 years ago

With coding for save/load system for barrier states done, time to resume level building again. Some shots from new levels.




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Back to working on this game, I've completed custom select screen, here's how it looks:

Super Robo Magrio Bros

 #MarioDay

I forgot to measure maxed MPbar length when all MP extensions are collected before. It was too long and covered spell icon so I had to shorten it. These new shots show shortened starting MPbar for Magito and Dukuro.

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

Slow but sure, I'm still working on the game for Solo Dev jam.

Here are more early shots from the game:

Seal Island Intro! For #ScreenshotSaturday!

My game for Solo Dev Jam 5 has been shaping up nicely with levels, enemies and abilities.

Here are more early shots from the game:

I am making a game for Solo Development Marathon Jam 5.

Here are some early shots from the game:

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

#GJAsks

I'd like to see how I'd feel if I'd play Gunstar Heroes for first time again.