Game
Code and destroy!
10 years ago

Wizards, alchemy, steam engines, magical crystals, programming and robots.


Robots are now truly 3D constructions that can be built in every direction. There were also a lot of disscussions about the place of action, realm and design.

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We decided that steampunk setting will be nice for this project because it’ll allow us to create something truly new and it’s gonna be a nice challenge for us. 3D artist is sitting and trying to make perfect pipes for the main menu, music guy is probably sleeping and I spent my whole day coding new robot designing process and camera movement.

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Tommorow I’ll probably start cleaning up current portion of code and start continue working on editors. There are so many features I’m looking forward to create…

Anyway, It’s pretty late here so I’ll be off. Stay tuned for next updates!



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3D battles

So

i may or may not make an full art of some person or i may just leave this like that-

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Cash Banooca

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Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100