Game
Angels & Demons




24 days ago

WOAH? A MAJOR UPDATE? (v2.1.0 release)


This update adds a ton of extra multiplayer functionality to the rhythm game, changes up some visuals, adds quality of life features, and fixes a BUNCH of bugs!

RHYTHM GAME

- Added Multiplayer functionality for the Rhythm Game. Up to 5 players can now play during Co-op, OR from the Multiplayer Menu. During co-op mode, the best performance will be used to advance the story.

- Nerfed Cultstep's Easy difficulty (again.)

- Changed the way the rhythm game detects note hits. This should (ideally) be more accurate.

- Fixed some visual issues with the rhythm game when using autoplay.

- Removed the legacy "Kaguya" player from rhythm game autoplay.

- Slightly adjusted the height of the rhythm game notes

- Added option for Upscroll in the rhythm game

- Added custom scrollspeed options

- Added judgement location option

- Added option to enable or disable speed scaling with BPM.

- Fixed some visual issues when hitting Sustained Notes early.

- Increased opacity of keys.

MENUS

- Recreated the font. This new font should (ideally) be easier to read.

- Added Dark Mode option for textboxes and menus. You can find the toggle in the Accessibility options.

- Changed the display method of multi-choice dialogue options. Your selected choice will now be displayed [ Like this ]

- Added Borderless Fullscreen and Fullscreen toggles to the First Run menu.

- Added Resolution adjustment to the First Run Menu.

GAMEPLAY

- Fixed spacing of Angree's Team Jump! Tongue attack to look MUCH more natural.

- GREATLY optimized performance in Angree's Team Jump! attack.

- Slightly adjusted speed and movement of Angree's Team Jump! attack.

- Adjusted the position that Chet Archie pushes players to in the Hot Sauce cutscene.

## BUG FIXES

- Fixed the selection sound playing twice when selecting certain options in the file select menu.

- Fixed an issue where co-op players could skip Chet Archie's cutscene trigger in Dust'E'Rock.

- Removed Player turn text whenever a textbox is active in battle.

- Fixed an issue where, in rare cases, prayers could cause a game crash.

- Fixed a bug where a breakable floor would break if a player using Journey activated Angelic Spike while ANY player was on the breakable floor.

- Fixed non-P1 players still having control when Player 1 decides to sleep in a bed.

- Fixed non-P1 players still having control when Player 1 uses a Rune Table.

- Fixed non-P1 players being unable to grab items in the overworld.

- Fixed collisions with certain overworld enemies always thinking the collision came from Player 1.

- Fixed speed improperly carrying over when transitioning rooms via bouncy mushrooms.

- Fixed Journey becoming invisible for a bit after Angelic Spike in the overworld if he collided early into the move.

- Added a ceiling to some rooms in World 2, as it was possible to make it out of bounds.

- Fixed other characters being invisible when entering S.L.O.R.P for the first time.

- Reduced the likelihood of lag spikes occurring in large rooms during multiplayer co-op.

1


0 comments

Loading...

Next up

Angels & Demons: Demo 4 v2.0.0 (MULTIPLAYER UPDATE)

Bandana Dee the Dream Friend

We are under attack!

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Just a Pico sprite

Showing off player 2 😎

What do you think?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

My D&D art for my family so far (WIP if you couldn't tell)

Szayel Aporro Granz - Bleach