This update adds a ton of extra multiplayer functionality to the rhythm game, changes up some visuals, adds quality of life features, and fixes a BUNCH of bugs!
RHYTHM GAME
- Added Multiplayer functionality for the Rhythm Game. Up to 5 players can now play during Co-op, OR from the Multiplayer Menu. During co-op mode, the best performance will be used to advance the story.
- Nerfed Cultstep's Easy difficulty (again.)
- Changed the way the rhythm game detects note hits. This should (ideally) be more accurate.
- Fixed some visual issues with the rhythm game when using autoplay.
- Removed the legacy "Kaguya" player from rhythm game autoplay.
- Slightly adjusted the height of the rhythm game notes
- Added option for Upscroll in the rhythm game
- Added custom scrollspeed options
- Added judgement location option
- Added option to enable or disable speed scaling with BPM.
- Fixed some visual issues when hitting Sustained Notes early.
- Increased opacity of keys.
MENUS
- Recreated the font. This new font should (ideally) be easier to read.
- Added Dark Mode option for textboxes and menus. You can find the toggle in the Accessibility options.
- Changed the display method of multi-choice dialogue options. Your selected choice will now be displayed [ Like this ]
- Added Borderless Fullscreen and Fullscreen toggles to the First Run menu.
- Added Resolution adjustment to the First Run Menu.
GAMEPLAY
- Fixed spacing of Angree's Team Jump! Tongue attack to look MUCH more natural.
- GREATLY optimized performance in Angree's Team Jump! attack.
- Slightly adjusted speed and movement of Angree's Team Jump! attack.
- Adjusted the position that Chet Archie pushes players to in the Hot Sauce cutscene.
## BUG FIXES
- Fixed the selection sound playing twice when selecting certain options in the file select menu.
- Fixed an issue where co-op players could skip Chet Archie's cutscene trigger in Dust'E'Rock.
- Removed Player turn text whenever a textbox is active in battle.
- Fixed an issue where, in rare cases, prayers could cause a game crash.
- Fixed a bug where a breakable floor would break if a player using Journey activated Angelic Spike while ANY player was on the breakable floor.
- Fixed non-P1 players still having control when Player 1 decides to sleep in a bed.
- Fixed non-P1 players still having control when Player 1 uses a Rune Table.
- Fixed non-P1 players being unable to grab items in the overworld.
- Fixed collisions with certain overworld enemies always thinking the collision came from Player 1.
- Fixed speed improperly carrying over when transitioning rooms via bouncy mushrooms.
- Fixed Journey becoming invisible for a bit after Angelic Spike in the overworld if he collided early into the move.
- Added a ceiling to some rooms in World 2, as it was possible to make it out of bounds.
- Fixed other characters being invisible when entering S.L.O.R.P for the first time.
- Reduced the likelihood of lag spikes occurring in large rooms during multiplayer co-op.
0 comments