Game
Angels & Demons




2 years ago

WOAH? A MAJOR UPDATE? (v2.1.0 release)


This update adds a ton of extra multiplayer functionality to the rhythm game, changes up some visuals, adds quality of life features, and fixes a BUNCH of bugs!

RHYTHM GAME

- Added Multiplayer functionality for the Rhythm Game. Up to 5 players can now play during Co-op, OR from the Multiplayer Menu. During co-op mode, the best performance will be used to advance the story.

- Nerfed Cultstep's Easy difficulty (again.)

- Changed the way the rhythm game detects note hits. This should (ideally) be more accurate.

- Fixed some visual issues with the rhythm game when using autoplay.

- Removed the legacy "Kaguya" player from rhythm game autoplay.

- Slightly adjusted the height of the rhythm game notes

- Added option for Upscroll in the rhythm game

- Added custom scrollspeed options

- Added judgement location option

- Added option to enable or disable speed scaling with BPM.

- Fixed some visual issues when hitting Sustained Notes early.

- Increased opacity of keys.

MENUS

- Recreated the font. This new font should (ideally) be easier to read.

- Added Dark Mode option for textboxes and menus. You can find the toggle in the Accessibility options.

- Changed the display method of multi-choice dialogue options. Your selected choice will now be displayed [ Like this ]

- Added Borderless Fullscreen and Fullscreen toggles to the First Run menu.

- Added Resolution adjustment to the First Run Menu.

GAMEPLAY

- Fixed spacing of Angree's Team Jump! Tongue attack to look MUCH more natural.

- GREATLY optimized performance in Angree's Team Jump! attack.

- Slightly adjusted speed and movement of Angree's Team Jump! attack.

- Adjusted the position that Chet Archie pushes players to in the Hot Sauce cutscene.

## BUG FIXES

- Fixed the selection sound playing twice when selecting certain options in the file select menu.

- Fixed an issue where co-op players could skip Chet Archie's cutscene trigger in Dust'E'Rock.

- Removed Player turn text whenever a textbox is active in battle.

- Fixed an issue where, in rare cases, prayers could cause a game crash.

- Fixed a bug where a breakable floor would break if a player using Journey activated Angelic Spike while ANY player was on the breakable floor.

- Fixed non-P1 players still having control when Player 1 decides to sleep in a bed.

- Fixed non-P1 players still having control when Player 1 uses a Rune Table.

- Fixed non-P1 players being unable to grab items in the overworld.

- Fixed collisions with certain overworld enemies always thinking the collision came from Player 1.

- Fixed speed improperly carrying over when transitioning rooms via bouncy mushrooms.

- Fixed Journey becoming invisible for a bit after Angelic Spike in the overworld if he collided early into the move.

- Added a ceiling to some rooms in World 2, as it was possible to make it out of bounds.

- Fixed other characters being invisible when entering S.L.O.R.P for the first time.

- Reduced the likelihood of lag spikes occurring in large rooms during multiplayer co-op.

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