THE BIG 2.0 UPDATE IS HERE!
Multiplayer is finally ready for the public! Along with quite a few other changes!
- Added an indicator to equipment shop menus to see who you're buying for
- Adjusted the HP UI font to be more readable.
- Character balance changes
- Enemy nerfs
- AND TONS MORE!! Check it all out below!
NEW FEATURES
- Local Multiplayer Versus Mode (Up to 4 player splitscreen.)
- Local Multiplayer Co-op Mode (Up to 5 players.)
- Online Multiplayer VS Mode.
- Online Multiplayer Rhythm Game Mode.
- Server Companion application now available (Download here: https://www.journoid.net)
Balance Changes
- Increased the jump window for Bloodwrath's Team Jump! attack.
- Decreased the difficulty of Cultstep's Easy Rhythm Chart.
- Decreased the time the Boss Rush Secret Boss's Team Freestyle! attack sections last. (20 -> 13)
- Adjusted the rate that the hit window of Kaguya's Combo Jump attack decreases. (6 frames per jump -> 2 frames per jump)
- Decreased the frames that Autumn can change direction, or parry with her Spotdodge. (5 -> 3)
- Increased Autumn's jump height to match MC's.
Bug Fixes
- Fixed a bug where the War Zone portal would not spawn after escaping.
- Fixed Possessed Gunman fight using the wrong battle room.
- Fixed a collision issue in w2_mountains_2.
- Fixed a tiling error in w2_mountains_1.
- Fixed a tiling error in w2_mountains_2.
- Fixed an issue where the W2 Rhythm Game intro dialog could use the wrong character portraits.
- Fixed Deep Woods skip FOR REAL this time.
- Fixed a bug where hitting enemies in the overworld with certain attacks would cause them to slide around.
- Fixed a bug where hitting enemies in the overworld with certain attacks could cause them to get stuck in an animation.
- Adjusted Hector's crawling animation speed.
- Fixed Camp Arwood using an older version of it's background music.
- Fixed the Menu Controls rebind missing options for Menu Extra 1 and Menu Extra 2.
- Fixed an issue where Special Attack previews could be misaligned or hiddne if the camera was moving while inside the Special Attack Menu.
- Fixed an exploit that you to jump in midair if you swapped characters while airborne.
- Fixed some issues with prayers not working as intended.
- Fixed a wall extending too far out in w1_desert_1.
- Fixed visual issue where party members would fly in from the room origin if you changed characters from the pause menu.
- Fixed a soft lock in the World 2 Dream with the first set of mushrooms.
- Fixed an issue where, Yui, Kaguya, and Autumn could not crawl if the runkey was held, or autorun was toggled.
- Fixed a layering issue in W1 Dream.
- Fixed player name defaulting to "Journey" (for real this time.)
- Fixed an issue where you wouldn't properly snap to a grindrail when colliding from below.
- Decreased chance of "phantom scarf reticles" appearing.
- Fixed the red coloring for "flying enemy" mentions in special attack descriptions bleeding into the AP requirement text.
- Fixed an animation issue, where Yui would continually smack the air after completing the Angelic Spike attack.
- Added missing a door to the map graphic for w2_forest_5.
- Fixed the attack previews for Angelic Glide and Angel Airlines not looping.
- Fixed an issue where characters wouldn't make it back to their default position before entering the victory state.
- Fixed spelling errors.
Quality of Life Changes
- Added Indicators to show Sort and Filter options in item menus.
- Added color to the "Quit to title" option in the pause menu, to help avoid accidental selection.
- Decreased contrast of the background assets and tiles in Chapel Town for visibility between what is and isn't collision.
- Added a floaty effect to each character's HP/AP portrait in item menus to more easily visualize who is being selected.
- You can now jump on spiked enemies IF affected by Substitute or Prayer for Protection.
- Changed the sprites of the Rhythm Game Judgements to be more easily readable.
- Changed the background used in Boss Rush.
- Removed the real-time blur effect in Boss Rush in order to be more efficient on slower hardware.
- Removed the blur effect in the First Run room in order to be more efficient on slower hardware.
- Added a low pass filter effect to the Boss Rush Secret Boss's Sequence! and Mash! attacks.
- Added some shadows to the level up screen for visibility.
- Changed the level up background to a higher quality, different colored gradient.
- Removed some unused assets.
- Changed the way controller inputs display in menus. It should now display a much more "readable" name (For example, "A" instead of "Gamepad Button Face East.")
- Changed the input window for the Jump attack, and Kaguya's Combo Jump attack to be more forgiving.
- Added a Lowpass Filter effect to Kaguya's Combo Jump attack.
- Added a Lowpass Filter effect to Hector's Clone Conundrum attack.
- Changed the animation that Hector plays when revealing the Clone Machine.
- Adjusted the camera position in Clone Conundrum.
- Changed how prayers requests are handled to (ideally) favor the player a bit more.
- MAX CRITS status effects can now stack.
- You can also randomly get a critical hit WHILE having a MAX CRIT effect.
- Adjusted the way semi-solid platforms work to be more accurate.
- Decreased crawl/crouch hitbox width.
- Gave Kaguya a sprite for entering doors.
- Added extra enemies to fights when playing co-op/using more than the normal amount of characters.
- Increased readability of the HP UI font.
- Added a player icon indicator to equipment shops. It's much easier to know who you're buying for now.
- Added an extra dialog case to the W1 Dream if you've already found the secret door.
- Changed the camera to overshoot based on your horizontal speed instead of the direction you're facing when on a grindrail.
- Adjusted the collision point when Scarf Grappling a slope.
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