Next up
I started changing the animations in the game, the first in line is the player. I also changed the dash itself, now it can be used much less often, but now it’s much easier to dodge with it
a weapon concept that will appear in the game in the future. Yes, it's crazy, a weapon with increasing fall damage in a 2D game, but that's what gunpowder past was created for!
everything you see may not be real.
How quickly can you lose yourself?
We are under attack!
Runestones: from concept to in-game model🗿
"Our work is never over" they said.

















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