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13
1 year ago

Worked on Player transparency with the Enemy on the Y-axis.

Now you’ll notice how smoothly the player fades in and out as they move behind or in front of enemies, adding depth to the scene!

#Gamedev #Indiedev




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Reworked the hall to be a straight line. The player will walk this path a lot, so it needs to feel oppressive. Plus i added shadows and new assets. Does it work? #gamedev #horror

Not much to show just yet, just implemented a looping system and did some sound design rework. #gamedev #horror

Made some small UI interaction tweaks... Feels much better already. Thoughts? #gamedev #horrorgame

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Still working on the examination system. Here's at least what finding a note looks like for both sides. Thoughts?

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Here are some small updates:

- Post-processing effects when entering Examine mode.

- Tweaked paper sounds.

- Added a UI Guide Prompt.

Simplified the interaction system, now just an [E] appears on objects you can interact with. Cleaner and less UI clutter. Thoughts? #gamedev #horrorgame

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!