4 years ago

Worked on some smoke effect animations for the player and enemies.




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Finally created a Dialogue System I could reuse throughout the game. Almost went crazy trying to make this versatile . Next up is a new Devlog

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Hey, the reason I've been silent recently is beacuse I'm working a new Devlog! Once it's posted on Youtube I'll continue to post more progress, promise #WIPWenesday #gamedev #devlog

Spent a week or two creating some basic art, animations, and some music for the Alpha Version of my game. Tried nailing down the general mood of Fainted Estate.

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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Completely finished the Main Menu System for my game FaintetdEstate. I'm now almost done with the Prototype build. I'll try to post more updates each week!

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Sovereign Tower is part of #NextFest! Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG.

Play the FREE demo: https://bit.ly/SovereignTower

Here's some more audio I created for the Main Menu Screen. I'll probably add a few more touches, but I think it works pretty well for now. #indiegame #gamedev #indiedev

Finally finished the Prototype of my game! Now moving on to the Pre-Alpha for a bit for FaintedEstate.

#indiegame #gamedev #indiedev

LGBTQ+ Game Dev Icons:

Danielle Bunten Berry was the designer of 1983's M.U.L.E. which was one of the first influential multiplayer games. Shigeru Miyamoto also cited it as an influence on Pikmin! Will Wright dedicated The Sims to her memory.

Welp, I've been struggling to finish the Settings Menu for FaintedEstate. I'm so close to finishing the Prototype-Build! Hopefully I can show more content and visuals after this.

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