Next up
New screenshot for the end of level 2.
Starting to work on the intro area for level 3. Still a ways to go in over all level design but needed to get some art going this week. I'm pretty happy with how it turned out.
I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.
New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.
This power up will increase the amount of fire power the player is capable of having. Since the core concept for the game is to keep the player moving around the map to collect resources each power up only grants a limited boost and decreases over time.
Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.
Just dropped a new trailer, all clips are from the early access build of the game.
I was able to get a ton of development done this month. Second weapon mod is in, enemy shot indicator is in, first player mod is in, refined the level layout a bit. Now time to spend doing some art for the next month.
Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!
New screenshots uploaded!
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