Next up
New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.
I was able to get a ton of development done this month. Second weapon mod is in, enemy shot indicator is in, first player mod is in, refined the level layout a bit. Now time to spend doing some art for the next month.
New screenshot for the end of level 2.
This power up will increase the amount of fire power the player is capable of having. Since the core concept for the game is to keep the player moving around the map to collect resources each power up only grants a limited boost and decreases over time.
New screenshots uploaded!
Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!
Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!
I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.
Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.
New shot for DIRE. Happy screenshot Saturday.












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