Next up
New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.
Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!
Final environment update for the week. Got some billboards in the game and started to add some of the companies to them. Excited to have next week for a few more environmental props then some GUI work. Debating if I'm going to investigate some lighting.
Just dropped a new trailer, all clips are from the early access build of the game.
Worked through these little dudes as my enemies. Still need to work on gibs and the shot effects but I'm pretty happy with how these turned out. I also messed up my lighting, so I need to fix that. Feels good to be back at it!
New screenshot of the final level!
I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.
New screenshots uploaded!
New shot for DIRE. Happy screenshot Saturday.
Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.











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