Next up
Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!
Finally getting back to some work on SB2. Right now I'm taking a crack and working through the over all look with some early texture tests here. Before it was a random assortment of stuff so I'm trying to have a more cohesive vision.
New shot for DIRE. Happy screenshot Saturday.
Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!
This power up will increase the amount of fire power the player is capable of having. Since the core concept for the game is to keep the player moving around the map to collect resources each power up only grants a limited boost and decreases over time.
I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.
Just dropped a new trailer, all clips are from the early access build of the game.
New screenshot of the final level!
Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!
Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.
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