



Working in a little update for Larissa!
Here's a list of the changes:
-Spectator and Restart Level commands
-New checkpoint system (that will affect first level difficult)
-Some sprites changed to be more intuitive
-Minor bugs fixed
Next up
I can't contain the excitement of sharing with you all the changes I' ve made to the the Larissa-CODE's project, wait a few days for a full article where I explain each change in detail:)
For now I' ll leave you with these in-game captures without context
First time working in an Android game!🤠
I'll post it in the playstore in a couple of days, but before that I wanted to show you this little video, hope you like it<33
It has local multiplayer (split screen) and online multiplayer (dedicated servers) 🌝
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
I'm happy:)
Maybe tomorrow I'll be able to finally upload a demo of my project, just the tutorial and the first level, no cinematics... something simple.
I'd love to see some feedback :)
The Witchspire Art Competition has come to Game Jolt!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the #WitchspireArt quest to enter!
Learn more about the art competition: https://bit.ly/WitchspireArtCompetition
Hihi, just wanted to show u this new feature in the game, you can now move objects around, and if an object is covered, you cannot interact with it:)
Don't mess with kitty 🐈💣💣💣
Almost finish the demo I'm so excited!!!
This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.
Just playing around with the new giant enemy~ I need to adjust some stuff to make it harder, but I'm really proud of what I already have:))












0 comments