Game
Hit The Ball Remake
10 years ago

Working on a fast update.


What’s being updated?

Well, there is a small performance issue with the game (there are around 100+ objects relating towards the balls collision), this wouldn’t really be bad if the fact the engine still renders EVERY INDIVIDUAL ONE. To put this in perspective a room (level) that is completely empty will give me 2000+ fps, however as soon as there is 2000+ object rendering my fps goes from 2000+ to 800+. This is bad for the game so I’m going to fix that, every fps boost you can get is good in my book.

Another thing is I’m also going to fix a bug where the ball will bounce up and down and not move left or right. So this is another but that will be fixed.​



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Demonstration of the spells and their effects :)!

Showing off player 2 😎

What do you think?

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Szayel Aporro Granz - Bleach

Regional Bulbasaur. #Pokemon

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.