What’s being updated?
Well, there is a small performance issue with the game (there are around 100+ objects relating towards the balls collision), this wouldn’t really be bad if the fact the engine still renders EVERY INDIVIDUAL ONE. To put this in perspective a room (level) that is completely empty will give me 2000+ fps, however as soon as there is 2000+ object rendering my fps goes from 2000+ to 800+. This is bad for the game so I’m going to fix that, every fps boost you can get is good in my book.
Another thing is I’m also going to fix a bug where the ball will bounce up and down and not move left or right. So this is another but that will be fixed.
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