Next up
Little update of everything:
Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
Lil' Shooter:
Have you been waiting for a tiny game? Well, the wait is over!
working on an spinning arm that'll hold a cube and yeet it out of existance
Just put this sprite in the game and it turned out pretty well. I'm going to try to put a restart button on the fail screen. fingers crossed that it works!
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
making a humanoid, today
made some progress with a new enemy sprite :P
This is a door open script for @CreatorOfNightmares
- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -
- put the script on the character -
Hope this can help











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