Next up
working on an spinning arm that'll hold a cube and yeet it out of existance
Little update of everything:
Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)
the movement script isn't right, but the camera's working!
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
making a humanoid, today
Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:
Have you been waiting for a tiny game? Well, the wait is over!
made some progress with a new enemy sprite :P
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
Lil' Shooter:
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