I think I'll do it like this:
The player flies between islands in a small sky world. Based on the story context he flies to the right island. In the process, he may encounter various events: a storm, a tornado, or run out of resources for the flight. Sometimes the airship will stop, an arena of islands will appear, and then a fight with random opponents will begin. Enemies can be wild animals (lizard, toads & bats from early demo for example) who decided to attack, or they can be human (other caelfabers). Yeah... sounds like a JRPG system, I know. However... Now imagine how wonderful it will be to fly towards the sunset with calm music, watching the floating islands around and knowing what awaits you in the future.


11 days ago
Next up
Sonic Adventure NPC's is here!
Parsekian&Hign Sun&Moon
Underwater news :|
I updated the water
Game cutscenes in progress!
The main part of the Emerald Coast (first act) is ready. Some words about first demo.
working on GUI today. Looks like it works well! I plan to start work on missions later #Sonic #Demake #SonicAdventure #Fangame #Unity #Adventure
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