I think I'll do it like this:
The player flies between islands in a small sky world. Based on the story context he flies to the right island. In the process, he may encounter various events: a storm, a tornado, or run out of resources for the flight. Sometimes the airship will stop, an arena of islands will appear, and then a fight with random opponents will begin. Enemies can be wild animals (lizard, toads & bats from early demo for example) who decided to attack, or they can be human (other caelfabers). Yeah... sounds like a JRPG system, I know. However... Now imagine how wonderful it will be to fly towards the sunset with calm music, watching the floating islands around and knowing what awaits you in the future.


10 months ago
Next up
The main part of the Emerald Coast (first act) is ready. Some words about first demo.
Parsekian&Hign Sun&Moon
Some map mode progress!
I updated the water
Game cutscenes in progress!
So... This is kind of Enemy AI & combat system test. Nothing special and still in progress.














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