Game
Charming Monsters
12 years ago

Working on Art


Hey there guys!

There is not a lot to explain this week, though hopefully now that the holidays are finally over here in Spain we’ll be able to get back to work.

Sidney’s srpites are half done, so I guess overall, 15% of the sprites are done.

Backgrounds are also progressing, slow but steady.

We are being forced to work a bit more slowly than we had planned due to other jobs coming our way (the kind that pays bills and cannot be rejected :p) but we are still doing our best to have the CharMon demo out as soon as possible :)



2 comments

Loading...

Next up

Choose a new character design!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

brung back my old oc plus a new one

...they don`t have names yet tho

not the greatest house, but it's a house! :D

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!