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52
Game
Cobalt Moon
2 years ago

Working on enemy behavior. Right now they just wander randomly. It's hard to tell from the animation, but I actually coded it to play backwards when they walk backwards




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Here's the intro for the boss "battle" with Johnny

GOTEEEM

#ScreenshotSaturday

Another "mini boss" for Mission 2. Johnny is the keyboardist for Instinct, and an insufferable vlogger

The culmination of all that sprite work I've been doing, all for a six second clip

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For #ScreenshotSaturday, I have for you the first of Leonard's two planned attacks

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat

I've got the Al battle finalized. The one thing I didn't get footage of is his one-two combo

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Don't worry, I'm still hard at work on this game. I know it's been a while since I posted. I am focusing on putting more frequent dev logs on my Patreon, but I should definitely start posting more on here as well. I'll try to do that from now on