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51
Game
Cobalt Moon
1 year ago

Working on enemy behavior. Right now they just wander randomly. It's hard to tell from the animation, but I actually coded it to play backwards when they walk backwards




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Here's the new mission select screen! Featuring sprite Akio. His posture has not improved

Thanks to @Shori-shita for the suggestion, I made the cannon shoot a teensy bit farther. Unfortunately, I couldn't get it much farther out than that while still hitting the player

With that, the last attack is done. Now I just gotta give 'em a good death animation

Happy #WIPWednesday!

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Making some art?

Practicing a song?

Something else?

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Unfortunately, it doesn't seem like Godot has a good way to sync up particles with sound effects. But if you have a sound looping at approximately the same rate, you can't really pick up the difference

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

"I think you've drawn enough pose sprites." "NO."

So I managed to include the nose in the first sprite, but it came out kind of awkward in the second sprite. Does anyone have suggestions on how to improve it?

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

A little Sneak Peek at the intro cutscene