

Working on getting security cameras and the doors up and running and built half an animatronic to test with.
Next up
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.
Reveal 6 / Final ($110,000) for Dawko's stream for Samaritans - VAULT FOOTAGE!
You asked for it. Here it is. Please check out gameplay footage of POPGOES Evergreen's Pink Vault. This is where False Freddy lives.
Is he a... you know....
Reveal 1 ($87,500) for Dawko's stream for Samaritans - Desktop Wallpaper!
A small one to start us off... It's a new wallpaper of Blake the Badger!
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
PROJECT: FREDDY (2026)
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)










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