Game
JUMP!
9 years ago

Working On Level Editor


In the past few days I’ve done a lot of progress on the next update and improved the overall game.

  • Backgrounds are now pixelated and use a 4 color gradient

    5d0b35df278cb.png

    You can also see new spawn/finish textures and an improved clay flower texture.

  • Began working on level editor

    5d0b35e175293.png

    This is a very primitive version of the tile selection screen. The new level editor uses mouse input rather than keyboard input.

  • Ported PGE from SDL to GLFW
    SDL was too bloated for me, so I switched to GLFW for window creation and input.



0 comments

Loading...

Next up

Vertex Array Backgrounds Here’s a background example from 0.4.0

0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.

Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.

0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.

Shadow The Hedgehog X pixel art

So here's the first of the zodiac signs i will make for the next weeks.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Levels' maps.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)