Game
JUMP!
9 years ago

Working On Level Editor


In the past few days I’ve done a lot of progress on the next update and improved the overall game.

  • Backgrounds are now pixelated and use a 4 color gradient

    5d0b35df278cb.png

    You can also see new spawn/finish textures and an improved clay flower texture.

  • Began working on level editor

    5d0b35e175293.png

    This is a very primitive version of the tile selection screen. The new level editor uses mouse input rather than keyboard input.

  • Ported PGE from SDL to GLFW
    SDL was too bloated for me, so I switched to GLFW for window creation and input.



0 comments

Loading...

Next up

0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.

Vertex Array Backgrounds Here’s a background example from 0.4.0

Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.

0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.

Chiaki Nanami!

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Path of Kami: The Evolution of the Lore

Another house i made long time ago.

What you all think

Microsoft Windows XP Unprofessional (windows logo prototype)