Game
JUMP!
9 years ago

Working On Level Editor


In the past few days I’ve done a lot of progress on the next update and improved the overall game.

  • Backgrounds are now pixelated and use a 4 color gradient

    5d0b35df278cb.png

    You can also see new spawn/finish textures and an improved clay flower texture.

  • Began working on level editor

    5d0b35e175293.png

    This is a very primitive version of the tile selection screen. The new level editor uses mouse input rather than keyboard input.

  • Ported PGE from SDL to GLFW
    SDL was too bloated for me, so I switched to GLFW for window creation and input.



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Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.

0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.

Vertex Array Backgrounds Here’s a background example from 0.4.0

0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.

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