Game
JUMP!
8 years ago

Working On Level Editor


In the past few days I’ve done a lot of progress on the next update and improved the overall game.

  • Backgrounds are now pixelated and use a 4 color gradient

    5d0b35df278cb.png

    You can also see new spawn/finish textures and an improved clay flower texture.

  • Began working on level editor

    5d0b35e175293.png

    This is a very primitive version of the tile selection screen. The new level editor uses mouse input rather than keyboard input.

  • Ported PGE from SDL to GLFW
    SDL was too bloated for me, so I switched to GLFW for window creation and input.



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Vertex Array Backgrounds Here’s a background example from 0.4.0

Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.

0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.

0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Fan art for Foolish I'm feeling kinda better so I drew this

Have a good Boi

Family band complete!

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