In the past few days I’ve done a lot of progress on the next update and improved the overall game.
Backgrounds are now pixelated and use a 4 color gradient
You can also see new spawn/finish textures and an improved clay flower texture.
Began working on level editor
This is a very primitive version of the tile selection screen. The new level editor uses mouse input rather than keyboard input.
Ported PGE from SDL to GLFW
SDL was too bloated for me, so I switched to GLFW for window creation and input.
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