Game
Incarcerate
11 years ago

Working on needs simulation


Working on integrating ideas for needs and wants from another game and integrating that into Incarcerate. Getting stuck on what actions to include initially even though that’s pretty unimportant until I get the system working.

Initially system I was looking at was intended for a more real time so it will probably be a little strange shifting it to work on a month-to-month basis like what I’m trying to make.

Will probably just be a more what did they spend the majority of their time on this month or some similar abstraction. Not perfect but I can always tweak it later or throw it all away.

Not sure how the best way to actually visually represent this will be though? Maybe have a button when you look at a prisoner to ask what they’ve been up to but I don’t think that should get accurate information necessarily. Especially depending on what available actions I include. Perhaps some buildings or programs you can add in the future will give you a way to get better information about what they are up to and why.

Maybe that could even be a way to encourage players to provide useful services on their inmates. Things like psychiatric service giving you a better idea on how they’re all doing.

Of course that could lead to the negative path of if you just care about what they’re doing going down a monitoring path. Should be something you are allowed to do but maybe find some way to discourage it.

I want the design and systems to push the player away from their prison being an actual prison and them effectively dismantling the prison aspects of it but I don’t want to be obvious or heavy handed about it.



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