Next up
Working on Mario 64 style slopes. Would love to make slide levels. But I noticed my movement felt like crap when actually platforming. Time to fix that! Subtle changes so far. Also testing speeding up as a separate keybind than bound to spin.
Remade the weird sky in Unity. I had to make the sun a physical 3D object with CPU code not GPU which is more expensive, but other than that it's all GPU (including sun rotation and pulsing)
Smaller fish pack, contains the mummyfish and the anubisfish, + a new water + a pyramid decor + a new theme.
The movement system in the previous project (Unity) was heavily geared for 2.5D and would require major updates to adapt to full 3D so I remade the entire Godot system in Unity from scratch. + An outline shader test
Working on a new end game thing. Cosmic fish variants of all fish, only obtainable through breeding after 100%. Also added some animation/color to the gene menu.
Played around with a bit polish, it's pretty much done other than maybe some camera tweaking. I improved wall jump a lot (zeroing movement, animations, actually visually sticking to walls), and some particle magic. I want to zoom out the cam a tad.
I hated the prototype slime, so I gave him some SFX and a new model + texture. I also added a particle trail when the player moves (not shown here)
Working on a song for the desert. Unsure if this will make it in, but I felt like making it.
I had some really hard difficulties figuring out the code for this. There was a lot of issues. I ended up just duct taping code from the first game cutting all 2.5D stuff + adding new stuff. Also this showcases BLJ for good measure lol (sorta a bug)
I think I have a bit too much fun writing the wiki. Shoutout to the 5% of players that read all of this lol.












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