Next up
Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.
And we have ground aquatic animals! In this case I modeled a cute trilobite (which is funny because atm it's the only real animal in the game lol). This could easily extend to crabs or slugs/snails. Their behavior isn't that complex though.
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Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.
Cool death screen that took me too long. Still not perfect but whatever.
Getting some UI stuff done. With full controller support. Working on a pause menu.
Finished up the update for my aquarium simulation game. Manage many different exotic and occult fish species in your own personal tank. It also includes a breeding and genetic system. Play for free on the web here at GameJolt!
The mismatched art style was annoying me so I pixelized most of the new art.
🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.
Experimenting with bigger tank sizes, it will allow more fish, more decoration, and new leviathan class fish, such as this new species D0LPH1N_ALPHA_V3. Of course it will come with a heavy price.












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