Next up
working on an spinning arm that'll hold a cube and yeet it out of existance
Made some particle effects for the main menu :)
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
gotta avoid those blocks!
the movement script isn't right, but the camera's working!
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
trying to make a jump script, forgot to implement gravity :0
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
Little update of everything:
Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)
Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:










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