Game
Block avoid
6 years ago

Working on some storyboarding for the next part of the game. So far, so good!




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Made some particle effects for the main menu :)

making a humanoid, today

trying to make a jump script, forgot to implement gravity :0

here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

working on an spinning arm that'll hold a cube and yeet it out of existance

the movement script isn't right, but the camera's working!

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:

gotta avoid those blocks!

Little update of everything:

Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence