

Working on the attack/breaking system. gotta fix those leafes later
#fantasy #indiegame #pixelgame #adventure #rpg
Next up
Version 0.3 After this version updates will take longer to develop Updates: Mob wander state, trees, new music, camera, stones, main screen & "heart system" updt (both not constant), updt polygons #fantasy #rpg #pixelgame #indiegame #pixel #adventure
Version: Alpha 0.2 Updates: Character small change, mob added, a mob and mob AI, "fighing" system, shadows, multiple music traks, tree texture in progress, "heart system" in progress #pixelgame #pixelart #pixe #indiegame #game #fantasy #rpg #adventure
I drew a characher for the game No Wonder Why, he's my favourite so far
#Art #Indiegame #Game #Digital #ConceptArt #Gamecharacter #Character
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
a concept art? video? of interaction. For the game "No Wonder Why". And drawn by @Underody .
#art #pixelgame #indiegame #pixelart #conceptart #characher #game
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
Version Alpha 0.7 Updates: UI updt: opitions menu ui, pause menu ui, health ui. pause menu with pause function, new location, new main biom added, added new bugs and glitches👍 #pixelart #indiegame #fantasy #rpg #adventure #pixel
Version Alpha 0.6 Updates: Reworking Fighting system, new biom, more sprites, new music, more references and ideas, learned lighting. (next uptd will be bigger)
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Alpha 0.4 No Wonder Why is now done, but I will show you when 0.5 is finished. There are a lot of stuff to fix
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