I’m currently working on scaling health of enemies based on the difficulty setting. I’ve found that Cadet is way too hard and almost doesn’t differentiate from Ace. Also, on the newest level, I simply cannot complete the level on any of the difficulties. This is obviously an issue and I’m looking into it! Stay tuned!
Next up
A new patch just went live... along with this behemoth of a weapon! Why not earn it?
Haven't had much time to work on Vortrus, but I have had time to add pretty post processing! Pretty good looking, huh?
Working on a new type of ship! Hello, I am currently working hard on a new ship type called the Tyranis Carrier which will bring lots of new possibilities for the way you eliminate enemies. Stay tuned!
A New Enemy Type Appears! The Protus Raider will be in Protus Maximum and Minimum!
New To Vortrus: Volume Sliders!
New Creation Video Dropping Tomorrow Watch as this new concept art comes to life! Check it out on Youtube tomorrow at 1pm Eastern Time! Also keep watching for new updates in the days to come!
Working on level 6! I’m currently working on level 6 of Vortrus! This level will include combat against ground units among other new situations. It also will include the first actual terrain! :D Note that the screenshot is still very much a WIP.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
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