Originally posted on my site: http://grahamoflegend.com/blog/super-space-club/transitions
Transitions in games can serve several purposes, from hiding things being loaded to adding visual flair and character to the game. Up until now, Super Space Club didn’t have any. Not a single one. Every scene just cut from one to the next. Don’t get me wrong, this was always just temporary as I focused on other aspects of the game, but at some point, enough is enough! Basically, I got tired of the experience feeling janky when you were switching scenes haha. So, I decided to implement some transitions into the game, even if they’re simple and elegant for now.
This is where I landed. I think it’s really clean and checks that “simple and elegant” checkbox, but I really want something that will fit the vibe of the game more. I’m aiming for the game to be extremely stylish, and the graphical elements will help that greatly, so we’ll see where I ultimately land. For now, though, this will bug me a little bit less haha. This will do.

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New #profilepic who dis?
Working on a new weapon. It's a big boi, so it needs to have a big kickback! It's gonna be one you have to charge up though, so don't miss :P #superspaceclub #gamedev #indiedev
Continuing with Blender I wanted to make a single chunk of a grid and put some stuff in it, so I made a few rocks and some shrubby! From a game design perspective, I think it would be fun to just make a game entirely using chunks like this 😊
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've been delving into Blender lately - it's so much fun! One of these days I'm going to make an isometric game, and it'll be glorious 🙌🏽
This is Super Space Club — A top-down, minimal, endless gunner set in space where you dogfight to chill, lo-fi beats. Utilize dozens of combinations of characters, ships, and weapons to defend the galaxy! #pitchyagame #gamedev
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
Here trying to figure out how the characters for Super Space Club will look in the game. This is how they will look in the HUD - haven't figured out full-body shots for the character select just yet.
This is Roscoe the Chameleon.
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