Originally posted on my site: http://grahamoflegend.com/blog/super-space-club/transitions
Transitions in games can serve several purposes, from hiding things being loaded to adding visual flair and character to the game. Up until now, Super Space Club didn’t have any. Not a single one. Every scene just cut from one to the next. Don’t get me wrong, this was always just temporary as I focused on other aspects of the game, but at some point, enough is enough! Basically, I got tired of the experience feeling janky when you were switching scenes haha. So, I decided to implement some transitions into the game, even if they’re simple and elegant for now.
This is where I landed. I think it’s really clean and checks that “simple and elegant” checkbox, but I really want something that will fit the vibe of the game more. I’m aiming for the game to be extremely stylish, and the graphical elements will help that greatly, so we’ll see where I ultimately land. For now, though, this will bug me a little bit less haha. This will do.

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I've been delving into Blender lately - it's so much fun! One of these days I'm going to make an isometric game, and it'll be glorious 🙌🏽
I got some new key art made for Super Space Club and just wanted to share it with ya! It's so dope, illustrated by an awesome artist who goes by Orioto. Check his work out! #superspaceclub #keyart #art #gaming
We’re teaming up with @NEOWIZ_QUEST    to support developers with a narrative game jam! 🤯  The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
 to support developers with a narrative game jam! 🤯  The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
When things get hit, they now flash. Also, gotta love a chain explosion. #superspaceclub
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
What's better than one? Two! Double shot lookin' n feelin' great! It's a bit slower than the regular shot, but it definitely is nice to get in two simultaneous hits. Also, gotta love when you line up chain reaction explosions :D #superspaceclub
Continuing with Blender I wanted to make a single chunk of a grid and put some stuff in it, so I made a few rocks and some shrubby! From a game design perspective, I think it would be fun to just make a game entirely using chunks like this 😊
72h Until… Hoomanz! drops! October 27th, 2025.
Ready to scare some Hoomanz and save Planet Erf? 🌍
The demo’s already waiting...
👉 Wishlist & follow us on Steam!
Here trying to figure out how the characters for Super Space Club will look in the game. This is how they will look in the HUD - haven't figured out full-body shots for the character select just yet.
This is Roscoe the Chameleon.
















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