At first, I had thought to make it visually look like a spherical barrier, but then I ended up landing on a more graphical take. It felt like it fit the overall style that I've been going for a lot better - this hybrid of low poly and graphic.
What do you think?

I've FINALLY begun to implement abilities in Super Space Club. First up is the easiest one to make - the shield, which, you guessed it! Stops your ship from taking any damage.
#superspaceclub #gamedev
Next up
When things get hit, they now flash. Also, gotta love a chain explosion. #superspaceclub
Here trying to figure out how the characters for Super Space Club will look in the game. This is how they will look in the HUD - haven't figured out full-body shots for the character select just yet.
This is Roscoe the Chameleon.
🚨 NEW TRAILER ALERT 🚨
Please enjoy this brand-spankin' new Super Space Club trailer, now coming to Xbox! It's an endless gunner like no other.
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Continuing with Blender I wanted to make a single chunk of a grid and put some stuff in it, so I made a few rocks and some shrubby! From a game design perspective, I think it would be fun to just make a game entirely using chunks like this 😊
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I got some new key art made for Super Space Club and just wanted to share it with ya! It's so dope, illustrated by an awesome artist who goes by Orioto. Check his work out! #superspaceclub #keyart #art #gaming
The current state of the Super Space Club title screen. I'm almost positive it'll change again at some point, but this is where we're at! Got some nice background blur going on and very minimal UI.
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The winners are tagged in the article!
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What's better than one? Two! Double shot lookin' n feelin' great! It's a bit slower than the regular shot, but it definitely is nice to get in two simultaneous hits. Also, gotta love when you line up chain reaction explosions :D #superspaceclub
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