World Material works as a universal, flexible wrapper for static objects, where textures keep a constant scale in world space. No more stretched or tiny texture patterns when scaling a model - they fit properly both on a tiny screw and on a building roof. Any model rotation angle is handled as well.,,
All channels are synchronized with each other (color, height/relief, metalness, roughness), using a single coordinate system and scale.,,
One World Material - with every pixel used as efficiently as possible - instead of dozens of one-off solutions where a unique texture bloats memory, increases project size, and complicates development focus. We use simple yet flexible controls - toggles to add gloss or remove metalness, and intensity parameters that adjust the strength (how pronounced the relief will be) - allowing quick assembly of any variations, from plastic to rusty metal.,,
This approach speeds up the entire development process and opens the door to a multilayer material system, where you can add dust, dirt, and wear effects layer by layer.











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