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wowie




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We decided to switch the project to Unreal Engine 4.10 for better ai programming since Unreal 4.8 had very disgustingly working Behaviour Trees which for those of you who don't know we use them to make the ai do all of his tasks (read article)

Hello everyone, this is probably gonna be the last post i will ever make for Good Old Days as of now.....

(Read Article)

The neighbor will get much more angrier the more he keeps chasing you, which it'll cause an increase of his attack walk speed and he will be able to throw traps and tomatoes to screw you over (i will add path prediction soon btw)

Ai prediction has been re-done completely and fully functional this time.

#HelloNeighbor #helloneighbor #UnrealEngine #unrealengine #Fangame #ArtificialIntelligence #Prediction #AI

Added window vaulting and it works pretty well!

What do we think?

#HelloNeighbor #helloneighbor #UnrealEngine #unrealengine #Fangame #Window #Vault

I'm trying to implement an emotion/routine manager and this system will include Suspicion Meter + Anger Meter + Sadness Meter + Hunger Meter and more (just watch the first photo to see all the meters)

Showcase of the different lightings for Hello, Neighbor! 2015 EDITION

The lighting is still being worked on, the first photo shows the last version of the morning lighting (probably) while the other photos shows the two of the pre alpha lightings i've done for myself. Any feedbacks will be appreciated!

The neighbor can now open double doors!

(Read Article)