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Hello everyone, this is probably gonna be the last post i will ever make for Good Old Days as of now.....
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NEWS!:
Even if development is currently ceased i really wanna say thank you for 1.000 views, it means so much to me especially after the incident with the Good Old Days project. I really hope i can share informations once i restart development for the game.
Bye!
The lighting is still being worked on, the first photo shows the last version of the morning lighting (probably) while the other photos shows the two of the pre alpha lightings i've done for myself. Any feedbacks will be appreciated!
The neighbor can now open double doors!
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Sorry for the lack of news, i've been busy working on other projects such as gibbons estate, good old days and a bit of renewed, but im finally back working on 2015 Edition and i decided to bring back the prototype lighting into the pa map. Any Thoughs?
I'm trying to implement an emotion/routine manager and this system will include Suspicion Meter + Anger Meter + Sadness Meter + Hunger Meter and more (just watch the first photo to see all the meters)
The neighbor will get much more angrier the more he keeps chasing you, which it'll cause an increase of his attack walk speed and he will be able to throw traps and tomatoes to screw you over (i will add path prediction soon btw)
This is how the game looks like with the prototype lighting
Hello everyone (read article)










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