Game
SCP-899: The Lost Children Alpha
12 years ago

Wrapping Up Basic Level Design


I will be cutting off certain areas for demo purposes. I need an enemy to throw in and I need to do some coding and I should be able to shoot out an early demo. This demo is not the alpha demo that is mentioned in my IndieGoGo campain. Instead it is a Pre-Alpha example to give people an idea and to help build hype.

If anyone out there is relatively experienced with programming enemy behavior AI I would appreciate some help. I’m sure I’ll do fine on my own but I am juggling other things as well, such as music and level design.

To get access to Beta and/or Alpha builds after this pre-alpha build please consider helping fund the project! Thank you!

https://www.indiegogo.com/projects/scp-899-the-game/x/6224933 <——



1 comment

Loading...

Next up

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby

it happens

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?