His profile: https://gamejolt.com/@hunterallen_
I would’ve just pinged him, but I didn’t want to look like I was seeking attention from him or something, or just bother him for no reason.
y’all need to start supporting Hunter Allen. Amazing creator, incredibly underrated. He’s not on gj much, so check his yourube for the amazing stuff he makes. Plus, You literally have to give him 2 charged stickers to be on the leaderboard. He needs more!
His profile: https://gamejolt.com/@hunterallen_
I would’ve just pinged him, but I didn’t want to look like I was seeking attention from him or something, or just bother him for no reason.
New soundtrack/chase music for Corrupted Files
I’m really enjoying making my own soundtrack for the game. What would you guys like to see in this game as far as soundtrack styles that you wouldn’t usually see in a game, let along a fnaf fangame? Idk just curious.
Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE
New poster to accompany trailer
Proving the unreal 5 haters wrong by getting my fangame to run run at 400+ fps
Kinda surprised myself honestly
@ColesyGaming is a Jolter to Watch! They post great gaming videos! Follow them before the quest ends on September 24 and you'll get Coins!
Still not happy with the state of the demo, so I am currently uploading a new update (0.3) which includes:
Bug fixes, environmental improvements, added easter eggs, new soundtrack, pause menu, and master volume slider. Engine Version updated to 5.6
So I started playing old cod games again, and for some reason now I’m trying to make my own… currently trying to model the San Diego navy seal training center
William Afton Reveal Animation REVAMPED
Working on some more battlefield style destructible buildings in unreal 5
I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.
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