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FNaW Time Shift Version 2.0 Devlog #5
How about one last teaser for the game since it is so close to completion?
I've been fairly busy :)
IRL and in coding! 3 of the 6 planned AI for Virus Mode are fully coded in with Virus Bowser (Kinda obvious lets be honest here.) being partially done!
What are yall's opinion on how the game looks so far?
Finally figured out how Auto-Normalize works in Blender, and I always wanted to model an Endoskeleton. So I did that! Here's a (semi)stylised Endo 01!
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TASTE PLAYED THE GAME. THIS IS NOT A DRILL AAAAAAAAA
It's Christmas season! About time I finished this piece for the season!
Made another Endo today! This one I prefer the design of a lot more to the original! May make some suits to go alongside this guy... I dunno. We'll have to see!
Now that I've figured out the mechanics of all the VIRUSES (not coded in yet, I'm not that quick) It's about time I give some renders for each Virus!
Wait... it's the end of 2025?
Why the heck is the Time Shift Gamepage one of the first things you see when searching 'The FNAW Origins Café'?
Like, why not the ACTUAL Origins?
(Also no, this is not hinting at a 3.0 version. This is just really weird to me.)











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