8 months ago

Yeah, I've built myself a controller and it's so awesome! Just add a few buttons, two joysticks, a microchip and of course some rgb leds. That makes the build complete!

Check out the link to build yourself one too!

#DIY




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Working on the hunting AI. I'm using the nodes in the apartment and chances to let #Hayamichan choose a new destination...

Useful c# script is in the article!

#MadeWithUnity #GameDev

Yes, I'm still alive!

AND I've finally fixed major bugs in the game. The new release should be out soon!

#GameDev #Hayamichan

The hide and seek event seems to work fine. Now I have to implement the hunt event when #Hayamichan sees you...

#MadeWithUnity #GameDev #Horro

@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!

Damn,

if this ain't spectacular, I don't know what is. The game has six different languages to select.

Special thanks to @FriendlyFrenchyFoxOff for translating. Be sure to check out his account. He rocks!

#MadeWithUnity #GameDev #Hayamichan

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

Hey everyone!

How are you doing? @AntoineVanGeyseghem played #PixelEscape once again, be sure to check out his video:

https://www.youtube.com/watch?v=Ha0IfU5oMLI

I'd love to see your lets plays too, so definitely give it a try and share it with me!

Working hard on the game, so you can play it (hopefully this month).

I think it might not be that scary, but good enough for my first #Horror game

#MadeWithUnity #GameDev #Hayamichan

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

Say no more!

I've finally added mobile controls. It took a ton of work to redo the input system, but now I can just export the game for android and everything should work