Loading...
114
Game
Hayami-Chan 3D
3 years ago

Working on the hunting AI. I'm using the nodes in the apartment and chances to let #Hayamichan choose a new destination...

Useful c# script is in the article!

#MadeWithUnity #GameDev


With this script you can draw an index based on chances. It's really useful!

PropabilityPool.cs

		
			using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace DonutStudio.Utilities.Propability
{
    /// <summary>
    /// Class to draw a random element from a pool of rates.
    /// </summary>
    public class PropabilityPool
    {
        float[] rates;
        float total;

        /// <summary>
        /// Create an object of the PropabilityPool class with the rates.
        /// </summary>
        /// <param name="_rates">The rates of the single elements.</param>
        public PropabilityPool(float[] _rates)
        {
            rates = _rates;

            UpdateTotal();
        }

        /// <summary>
        /// Draw a random element for a pool of rates. The higher the rate the higher the chance.
        /// </summary>
        /// <returns></returns>
        public int DrawElement()
        {
            float r = Random.Range(0f, total);
            float accumulatedProbability = 0f;

            for (int i = 0; i < rates.Length; i++)
            {
                accumulatedProbability += rates[i];
                if (r <= accumulatedProbability)
                    return i;
            }
            return 0;
        }

        /// <summary>
        /// Change the value of a rate.
        /// </summary>
        /// <param name="index">The index of the rate.</param>
        /// <param name="newRate">The new value of the rate.</param>
        public void ChangeRate(int index, float newRate)
        {
            if (index < 0 && index < rates.Length)
                return;
            rates[index] = newRate;
            UpdateTotal();
        }
        /// <summary>
        /// Change all the rates.
        /// </summary>
        /// <param name="newRates">The rates.</param>
        public void ChangeRates(float[] newRates)
        {
            rates = newRates;
            UpdateTotal();
        }
    
        /// <summary>
        /// Update the total value of all rates
        /// </summary>
        void UpdateTotal()
        {
            total = 0;
            foreach (float f in rates)
                total += f;
        }
    }
}
		
	


8 comments

Loading...

Next up

Yes, I'm still alive!

AND I've finally fixed major bugs in the game. The new release should be out soon!

#GameDev #Hayamichan

coming soon

Yeah, I've built myself a controller and it's so awesome! Just add a few buttons, two joysticks, a microchip and of course some rgb leds. That makes the build complete!

Check out the link to build yourself one too!

#DIY

Happy Devruary! Devruary Day 13 celebrates @shadecore ! They're the indie game dev behind Realmshade! We also have a question for the devs of Game Jolt: What feature took way more work than you expected?

Hey everyone!

How are you doing? @AntoineVanGeyseghem played #PixelEscape once again, be sure to check out his video:

https://www.youtube.com/watch?v=Ha0IfU5oMLI

I'd love to see your lets plays too, so definitely give it a try and share it with me!

@HowlingHamster are long-time Jolters whose upcoming game Sub-Species was just written up by The Escapist!

Celebrate their upcoming game by completing the quest celebrating them!

Working on the endings. You'll have to find them out yourself. The build (and mobile version) will be uploaded asap... show some patience xD

#MadeWithUnity #GameDev #Hayamichan

THE ENDINGS UPDATE IS FINALLY HERE!!

● 4 Endings

● Improved Hayami-Chan Ai

● Android Version

● Bug fixes

Happy Valentine’s Day! @OperaGX dropped the Valentine’s-inspired game Maximum Load. Guide PC Man through a satisfying install. 🥵

2 quests celebrating the game have entered your log! Play #MaximumLoad here: https://bit.ly/maximumload

The animations are working!

#MadeWithUnity #GameDev #Hayamichan