yeah so i added dying to my FNAF fangame finally, i wanted to have the spirit of the normal horror FNAF fangames so even tho its not a horror game you will still get jumpscared once you die
Next up
i added perfect dodgin to my game/main project Survive and Slash, finally returning to this game after month long break (also fixed an annoying bug yesterday)
i reworked the effects for the perfect evade and made a new animation for the ground perfect evade
also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move
so for the credits, i wanted em to look like an old movie, so i did a bunch of effects in Vegas Pro, and this is the result, looks amazing IMO, what do you guys think??
when i started working on it i got jokes that Springtrap is a jedi, that's because of the sword trail the katana previously had and since i started revamping the combat i thought of adding a lightsaber as the second weapon, Vader got nothing on Springtrap
No place to run anymore...
The Fazbear Facility: Prologue finally releases November 30th
ok so i added sliding to my game and im honestly suprised that it actually works pretty much fine without any bugs or issues
i added platforming to my game Survive and Slash, its kinda weird since Survive and Slash is a combination of Survival and Hack & Slash, not platforming, so idk why but i really wanted to add it, plus i can also make the special stages out of it
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
my fnaf fangame, After The Fire 1.0 is finally out, on halloween, go play it if you wanna see Springtrap with a Katana
https://gamejolt.com/games/After_The_Fire/811312
(also please tell Astral Spiff about this game, i really want him to play it)
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