Next up
I was trying to cross-compile my ~100mb game to Linux for the last two days. And, well..
This got out of hands.
But, good news, Linux build is available now!
I just uploaded pretty much stable version. Major glitches removed, bossfight balanced, win 64bit version added. Currently working on porting to Linux. Take care and wash your hans!
I had to refuse this animation in the game, but I still like it so let it be here. Will post some more pics and gifs soon
The thing I realized while creating a character for my next game is that I am insanely afraid of bald women.
A model of an engine for a motorboat. It's the reason I refused the old animation I posted yesterday
I had to refuse this animation in the game, but I still like it so let it be here.
Here is a gif of an animated character I created for a project I didn't finish back in 2019. Should I resume the development once I finish the current game I am working on? (btw it comes out on 17th September, just in case) https://gamejolt.com/games/FloweringGame/534893
Just published the game! https://gamejolt.com/games/stellar-sunset/482272 tbh it's the first project I was working so hard on, so I would be really glad if you could give me some feedback on this.
The first gameplay gif! What do you think of the animations?
0 comments