Next up
I've finally updated the UI and implemented basic inventory systems
#screenshotsaturday #indiedev #unity3d #madewithunity #IndieGameDev #indiegames #screenshot #RPG #isometric
Here's a short test of the assets to get an idea of what the game feel likes #indiedev #unity3d #RPG #isometric
Here’s the latest update demonstrating:
- basic exploration
- turn-based combat
- NPC dialogue system
- real-time switching of the languages during dialogues
- inventory, looting and barter modes
yes... Spiritwell is still being worked on...
Early design
In Don't Look Back there is a monster called "Root Monster" whose final design was very different, this design is one of the first I made, you can see the final design while playing
Hello I present to you my latest vintage low poly furniture! 🪑 To create a warm and retro decor.
I wanted each element of the set to have its own visual identity while being easy to integrate into an environment.
See you soon!
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
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