Next up
Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns
I may be working on a Deadlock short pixel animation, I'm hoping I have it ready by tomorrow
WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds
For today's boss addition: a tree with feet
Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!
My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)
Made a short Deadlock pixel animation to summarize some experiences. You can find it on YouTube too: https://www.youtube.com/shorts/oR-LLk7tCac
What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)
Added some spooky hands in the upgrade menu to indicate that there's more than just one ability to upgrade!
Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)
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