Game
Playthings
7 years ago

You may have noticed that the description for this project does not reveal much about the game itself. This is because the storyline depends heavily on mysteries that I leave to the player to make sense of, and I did not wish to spoil the storyline.


This is a third person puzzle game involving a level that doesn't reset when you die. The majority of the game is spent solving environmental puzzles within the post-apocalyptic depths of an organic cloning facility, utilising the array of machinery to travel through the buildings, uncovering the mysterious happenings that forced it into disuse.



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