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Sans Icon for #FanArtFriday 
#Devruary Day 11: How Do You Usually Plan A Game Dev Project?
Basically, this is the plan I follow for my projects:
Unfortunately, I can't give more game examples because they are private, but this was the one I used to make the FNAF Pac-Man remakes 
What if Sonic.exe was Sega official:
#Devruary Day 5: What Keeps You Making Games When It Gets Tough?
My followers and the idea of giving a good time to all who play my games 
#Devruary Day 13: What Feature Took Way More Work Than You Expected?
I really didn't expect it, but the Badniks from Sonic are more complex than they seem, it took me a while but they were fun to make! 
The blue blur.
#Devruary Day 4: How Did You Learn Game Dev?
Thanks to GameMaker was easy for me to learn myself with its drag & drop functions. I didn't know nothing about code when I was young so I had to figure things out on my own. 







































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