
yup im finally done with the final boss of the game FINALLY!!!
Next up
a model of an M16A1 that i made a few months ago, i still havent finished it cuz i do wanna add it to my game at some point so in the future i can retopologize and bake normals etc... but the base shape with all details is pretty much done...
i reworked the effects for the perfect evade and made a new animation for the ground perfect evade
also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move
finally its done
check out the trailer for this fangame, not sure if i will release it now or wait until halloween i will think about it
The Mimic Day #FanArtFriday #SecretOfTheMimic
i added perfect dodgin to my game/main project Survive and Slash, finally returning to this game after month long break (also fixed an annoying bug yesterday)
This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!
Accept the quest to get started.
ok so i added sliding to my game and im honestly suprised that it actually works pretty much fine without any bugs or issues
when i started working on it i got jokes that Springtrap is a jedi, that's because of the sword trail the katana previously had and since i started revamping the combat i thought of adding a lightsaber as the second weapon, Vader got nothing on Springtrap
DOWN BELOW
i started working on hand to hand combat... Suplex WIP
so far i added the default combo for the ground and the forward/backward attacks for both ground and air, i wanna add the default combo for the air and also many delayed combos
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